Cynicism in police simulation: a case study of Beat Cop
Modern video games employ a number of mechanisms that are intended to draw players into the narrative and immerse them in the game, while simultaneously presenting commentary about the police. Our chapter assesses how these mechanisms are presented in a contemporary policing simulator called Beat Co...
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Otros Autores: | ; ; ; ; ; |
Tipo de documento: | Print Artículo |
Lenguaje: | Inglés |
Publicado: |
2024
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En: |
Video games, crime and control
Año: 2024, Páginas: 156-176 |
Verificar disponibilidad: | HBZ Gateway |