The development and psychometric properties of a scalable digital measure of social and emotional wellbeing for middle childhood

The need for a new measure of social-emotional wellbeing for children 6–12 years emerged in our collaboration with schools and community agencies in a disadvantaged region of Brisbane, Australia. Our search for an age-appropriate medium led us to develop Clowning Around, a computer game generating d...

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Bibliographic Details
Main Author: Freiberg, Kate (Author)
Contributors: Homel, Ross ; Branch, Sara ; Allen, Jacqueline ; McGee, Tara Renae ; Vasco, Daniela ; Haskard, Kathy
Format: Electronic Article
Language:English
Published: 2023
In: Applied developmental science
Year: 2023
Online Access: Volltext (kostenfrei)
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Summary:The need for a new measure of social-emotional wellbeing for children 6–12 years emerged in our collaboration with schools and community agencies in a disadvantaged region of Brisbane, Australia. Our search for an age-appropriate medium led us to develop Clowning Around, a computer game generating data which was assessed for validity and reliability in Study 1 (N = 3,461), revealing four wellbeing factors with satisfactory properties. The imperative to support autonomous use at scale led to development of the Rumble’s Quest user management system and game app, incorporating a slightly modified version of the measure. Reassessment of the factor structure (Study 2: N = 4,333) supported Study 1 results but extended factors to five: School Attachment, Social Wellbeing, Emotional Wellbeing, Family Support, and Behavioral Conformity. The measure exhibits sound convergent and concurrent validity and is a reliable and practical tool for data-guided service planning and evaluation, and for monitoring child wellbeing trends.
Item Description:Literaturverzeichnis
Physical Description:23
ISSN:1532-480X
DOI:10.1080/10888691.2023.2208753