Connecting, Competing, and Trolling: "User Types" in Digital Gamified Radicalization Processes
The concept of gamification is increasingly applied as a framework to understand extremist online subcultures and communications. Although a number of studies have been conducted, the theoretical and empirical basis to understand the role of gamification in extremist contexts remains weak. This arti...
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Tipo de documento: | Electrónico Artículo |
Lenguaje: | Inglés |
Publicado: |
2021
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En: |
Perspectives on terrorism
Año: 2021, Volumen: 15, Número: 4, Páginas: 54-64 |
Acceso en línea: |
Volltext (kostenfrei) |
Journals Online & Print: | |
Verificar disponibilidad: | HBZ Gateway |
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