Connecting, Competing, and Trolling: "User Types" in Digital Gamified Radicalization Processes
The concept of gamification is increasingly applied as a framework to understand extremist online subcultures and communications. Although a number of studies have been conducted, the theoretical and empirical basis to understand the role of gamification in extremist contexts remains weak. This arti...
Main Author: | |
---|---|
Format: | Electronic Article |
Language: | English |
Published: |
2021
|
In: |
Perspectives on terrorism
Year: 2021, Volume: 15, Issue: 4, Pages: 54-64 |
Online Access: |
Volltext (kostenfrei) |
Journals Online & Print: | |
Check availability: | HBZ Gateway |
Keywords: |