Violent games: rules, realism, and effect

"Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--

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Bibliographic Details
Published in:Approaches to digital game studies
Main Author: Schott, Gareth
Format: Print Book
Language:English
Published: New York London Oxford New Dehli Sydney Bloomsbury Academic 2016
In:Approaches to digital game studies
Online Access: Cover (Verlag)
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Summary:"Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--
"Interrogates the nature and meaning of the 'violence' encountered and experienced by game players"--
Item Description:Includes bibliographical references and index
Machine generated contents note&&$u-- Preface -- Chapter 1 - Violent Games / Game Violence -- Chapter 2 - Violent Media as a Political Conception -- Chapter 3 - Games as Artifice -- Chapter 4 - Subjective Realism -- Chapter 5 - Performative Inquiry,Intent and Awareness -- Chapter 6 - The Activation of Violence -- Chapter 7 - The Aestheticisation of Violence -- Chapter 8 - Undeniable Content and Serious Intent -- Chapter 9 - Adopting a Configurative Sensibility -- Bibliography -- Index
Physical Description:x, 274 Seiten 22 cm
ISBN:9781628925616
9781628925623