RT Article T1 New forms of victimization linked to video games: a multi-level proposal of a categorization JF Modern insights and strategies in victimology SP 56 OP 75 A1 Tejada García De Garayo, Aiala A1 Santisteban Galarza, Mario A1 Aguerri, Jesús C. A1 Diaz Ortega, Alba A2 Santisteban Galarza, Mario A2 Aguerri, Jesús C. A2 Diaz Ortega, Alba LA English YR 2024 UL https://krimdok.uni-tuebingen.de/Record/1940155088 AB This chapter critically examines the impact of information and communication technologies (ICT) on social interactions within video game communities, particularly focusing on the emerging forms of victimization among predominantly young players. It discusses the challenges posed by in-game elements like gamblification and loot boxes, which mirror gambling and pose risks of addiction and financial strain. The chapter also explores the toxic social dynamics in gaming communities, including harassment, hate speech, and sexism, and the influence of community leaders in promoting risky investments like cryptocurrencies and NFTs. Highlighting the need for responsible leadership and informed decision-making, the chapter aims to provide a comprehensive understanding of these issues to lay the groundwork for future research and effective prevention strategies in the digital gaming world. NO Literaturverzeichnis: Seite 68-74 SN 9798369347133