Rumbles quest: a digital game-based assessment of social and emotional wellbeing in middle childhood
This chapter describes a digital game-based measure of social-emotional wellbeing designed specifically for the stage of middle childhood, and the drivers that shaped its creation, content, and presentation format. It outlines some of the events and processes that guided the progress of the decade-l...
1. VerfasserIn: | |
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Beteiligte: | |
Medienart: | Druck Aufsatz |
Sprache: | Englisch |
Veröffentlicht: |
2024
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In: |
Frontiers in developmental and life-course criminology
Jahr: 2024, Seiten: 80-90 |
Verfügbarkeit prüfen: | HBZ Gateway |