RT Article T1 Making light of darkness: crime and justice in LEGO Star Wars: the Skywalker Saga JF Video games, crime and control SP 101 OP 116 A1 Atkinson, Colin LA English YR 2024 UL https://krimdok.uni-tuebingen.de/Record/1918726353 AB Contributing to the developing area of popular criminology this chapter conducts an analysis of the 2022 video game LEGO Star Wars: The Skywalker Saga. Focusing upon three in-game case-study sites and utilizing critical discourse analysis, this chapter explores the extent to which LEGO Star Wars: The Skywalker Saga uses humor in both narrative and gameplay to portray issues of crime and justice, and the potential effects of these representations on a diverse demographic of players. The chapter posits that the practices and politics of crime and justice are not entirely eradicated from the game, but are instead presented and played “for laughs.” This comedic treatment works to censor, sanitize, and sometimes erase these issues; compounded by the video game’s playful aesthetic. The chapter concludes by tracing the limits of LEGO’s postmodern sensibilities and the subversive comedy of LEGO Star Wars: The Skywalker Saga as it seeks to “make light of darkness.” NO Literaturverzeichnis: Seite 114-116 SN 9781032388090