"We're thieves in a world that don't want us no more": the Red Dead Redemption series as a case study of the philosophies of punishment
The Red Dead Redemption games showcase the dying days of the American Western Frontier. Based upon a fictionalized representation of the era, the series follows two protagonists attempting to navigate the urbanization of America. Within this changing landscape, the US government serves as the primar...
Autor principal: | |
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Otros Autores: | ; |
Tipo de documento: | Print Artículo |
Lenguaje: | Inglés |
Publicado: |
2024
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En: |
Video games, crime and control
Año: 2024, Páginas: 83-100 |
Verificar disponibilidad: | HBZ Gateway |
Sumario: | The Red Dead Redemption games showcase the dying days of the American Western Frontier. Based upon a fictionalized representation of the era, the series follows two protagonists attempting to navigate the urbanization of America. Within this changing landscape, the US government serves as the primary antagonist by perpetrating harsh punishments to deter, incapacitate, and seek retribution for outlaws’ malfeasance. The games therefore serve as an ideal case study of three of the five philosophies of punishment (deterrence, incapacitation, retribution) and show the impact that these approaches have on characters within the games’ world. In this chapter, we assess the treatment of these philosophies in the narrative and gameplay of the Red Dead Redemption games. The discussion ends by challenging readers to consider how the government’s use of restorative or rehabilitative justice may have led to much different outcomes for characters within the games. |
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Notas: | Literaturverzeichnis: Seite 98-100 |
ISBN: | 9781032388090 |