"We're thieves in a world that don't want us no more": the Red Dead Redemption series as a case study of the philosophies of punishment

The Red Dead Redemption games showcase the dying days of the American Western Frontier. Based upon a fictionalized representation of the era, the series follows two protagonists attempting to navigate the urbanization of America. Within this changing landscape, the US government serves as the primar...

Ausführliche Beschreibung

Gespeichert in:  
Bibliographische Detailangaben
1. VerfasserIn: Reed, Shon M. (VerfasserIn)
Beteiligte: Kennedy, Logan P. ; Boppre, Breanna
Medienart: Druck Aufsatz
Sprache:Englisch
Veröffentlicht: 2024
In: Video games, crime and control
Jahr: 2024, Seiten: 83-100
Verfügbarkeit prüfen: HBZ Gateway

MARC

LEADER 00000naa a2200000 c 4500
001 1918725667
003 DE-627
005 20250227135530.0
007 tu
008 250227s2024 xx ||||| 00| ||eng c
020 |a 9781032388090 
035 |a (DE-627)1918725667 
035 |a (DE-599)KXP1918725667 
040 |a DE-627  |b ger  |c DE-627  |e rda 
041 |a eng 
084 |a 2,1  |2 ssgn 
100 1 |a Reed, Shon M.  |e VerfasserIn  |0 (orcid)0000-0003-0462-5270  |4 aut 
245 1 0 |a "We're thieves in a world that don't want us no more"  |b the Red Dead Redemption series as a case study of the philosophies of punishment  |c Shon M. Reed, Logan P. Kennedy, Breanna Boppre 
264 1 |c 2024 
336 |a Text  |b txt  |2 rdacontent 
337 |a ohne Hilfsmittel zu benutzen  |b n  |2 rdamedia 
338 |a Band  |b nc  |2 rdacarrier 
500 |a Literaturverzeichnis: Seite 98-100 
520 |a The Red Dead Redemption games showcase the dying days of the American Western Frontier. Based upon a fictionalized representation of the era, the series follows two protagonists attempting to navigate the urbanization of America. Within this changing landscape, the US government serves as the primary antagonist by perpetrating harsh punishments to deter, incapacitate, and seek retribution for outlaws’ malfeasance. The games therefore serve as an ideal case study of three of the five philosophies of punishment (deterrence, incapacitation, retribution) and show the impact that these approaches have on characters within the games’ world. In this chapter, we assess the treatment of these philosophies in the narrative and gameplay of the Red Dead Redemption games. The discussion ends by challenging readers to consider how the government’s use of restorative or rehabilitative justice may have led to much different outcomes for characters within the games. 
700 1 |a Kennedy, Logan P.  |e VerfasserIn  |0 (orcid)0000-0001-5744-5738  |4 aut 
700 1 |a Boppre, Breanna  |e VerfasserIn  |0 (orcid)0000-0002-3864-4552  |4 aut 
773 0 8 |i Enthalten in  |t Video games, crime and control  |d London : Routledge, 2024  |g (2024), Seite 83-100  |h xiii, 189 Seiten  |w (DE-627)1885894236  |z 9781032388090  |z 9781032388038  |7 nnam 
773 1 8 |g year:2024  |g pages:83-100 
776 1 |o 10.4324/9781003346869-6 
951 |a AR 
ELC |b 1 
LOK |0 000 xxxxxcx a22 zn 4500 
LOK |0 001 4674301955 
LOK |0 003 DE-627 
LOK |0 004 1918725667 
LOK |0 005 20250227135530 
LOK |0 008 250227||||||||||||||||ger||||||| 
LOK |0 040   |a DE-2619  |c DE-627  |d DE-2619 
LOK |0 092   |o n 
LOK |0 852   |a DE-2619 
LOK |0 852 1  |9 00 
ORI |a SA-MARC-krimdoka001.raw