RT Book T1 Video games, crime and control: getting played T2 Routledge studies in crime, media and popular culture A2 Grubb, Jonathan A. A2 Steinmetz, Kevin F. LA English PP London New York PB Routledge YR 2024 UL https://krimdok.uni-tuebingen.de/Record/1885894236 AB "Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games. Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest. Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology"-- NO Includes bibliographical references and index CN GV1469.34.V56 SN 9781032388090 SN 9781032388038 K1 Crime in video games K1 Violence in video games K1 Criminology K1 Social Control K1 Popular Culture K1 Video Games : Social aspects K1 Video Games : Psychological aspects