Gaming and extremism: the radicalization of digital playgrounds

"Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the 'gamification of extremism.' Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading e...

Full description

Saved in:  
Bibliographic Details
Contributors: Schlegel, Linda (Editor) ; Kowert, Rachel (Editor)
Format: Print Book
Language:English
Published: New York, NY Routledge 2024
In:Year: 2024
Check availability: HBZ Gateway
Subito Delivery Service: Order now.
Keywords:
Related Items:Erscheint auch als: 1881709647

MARC

LEADER 00000cam a2200000 4500
001 1871519535
003 DE-627
005 20240701070904.0
007 tu
008 231128s2024 xxu||||| 00| ||eng c
010 |a  2023042073 
020 |a 9781032483016  |c hardback  |9 978-1-032-48301-6 
020 |a 9781032482996  |c paperback  |9 978-1-032-48299-6 
035 |a (DE-627)1871519535 
035 |a (DE-599)KXP1871519535 
035 |a (OCoLC)1417068572 
040 |a DE-627  |b eng  |c DE-627  |e rda 
041 |a eng 
044 |c XD-US 
050 0 |a GV1469.34.P65 
082 0 |a 794.8  |q DLC  |2 23/eng/20231127 
084 |a 2,1  |2 ssgn 
084 |a AP 15963  |2 rvk  |0 (DE-625)rvk/6963: 
084 |a AP 13625  |2 rvk  |0 (DE-625)rvk/6885: 
084 |a SR 990  |2 rvk  |0 (DE-625)rvk/143372: 
084 |a ST 324  |2 rvk  |0 (DE-625)rvk/143660: 
084 |a 05.38  |2 bkl 
084 |a 54.88  |2 bkl 
084 |a 89.29  |2 bkl 
245 1 0 |a Gaming and extremism  |b the radicalization of digital playgrounds  |c edited by Linda Schlegel and Rachel Kowert 
263 |a 2402 
264 1 |a New York, NY  |b Routledge  |c 2024 
300 |a xvi, 218 pages  |b Illustrationen 
336 |a Text  |b txt  |2 rdacontent 
337 |a ohne Hilfsmittel zu benutzen  |b n  |2 rdamedia 
338 |a Band  |b nc  |2 rdacarrier 
500 |a Includes bibliographical references and index 
505 8 0 |a Introduction to videogames and the extremist ecosystem / Constance Steinkuehler & Kurt Squire -- Theories of digital games and radicalization / Galen Lamphere-Englund -- Extremist games and modifications - the "metapolitics" of anti-democratic forces / Mick Prinz -- Digital games as vehicles for extremist recruitment and mobilization / Alex Newhouse & Rachel Kowert -- Extremism on gaming (-adjacent) platforms / Jacob Davey -- Hate and extremism on gaming platforms : insights from surveys with the gaming community / Amarnath Amarasingam & Daniel Kelley -- Beauty is power : the use of gaming references and gaming aesthetics in extremist propaganda / Ashton Kingdon -- A is for Apple, B is for bullet : the gamification of (violent) extremism / Suraj Lakhani -- Level up : policies, practices & positive interventions to counter terrorism and violent extremism in gaming spaces / Erin Saltman & Nagham El Karhili -- Preventing and countering extremism in gaming spaces / Linda Schlegel. 
520 |a "Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the 'gamification of extremism.' Editors Linda Schlegel and Rachel Kowert bring together a range of insights from world-leading experts in the field to provide the first comprehensive overview of gaming and extremism. The potential nexus between gaming and extremism has become a key area of concern for researchers, policymakers, and practitioners seeking to prevent and counter radicalization and this book explores key trends and debates, future directions, and potential prevention efforts. This includes the exploration of how games and game adjacent spaces, such as Discord, Twitch, Steam, and DLive, are being leveraged by extremists for the purposes of radicalization, recruitment, and mobilization. Additionally, the book presents the latest counter-terrorism techniques and promising preventing / countering violent extremism (P/CVE) measures currently being utilized in the gaming sphere and explores the ongoing challenges, controversies, and current gaps in knowledge in the field. This text will be of interest to students and scholars of gaming and gaming culture, as well as an essential resource for practitioners working in prevention and counter-extremism, professionals working at gaming-related tech companies, and policymakers"-- 
650 0 |a Video Games  |x Political aspects  |2 DLC 
650 0 |a Video gamers  |x Political activity  |2 DLC 
650 0 |a Radicalization  |2 DLC 
650 0 |a Radicalism  |2 DLC 
700 1 |a Schlegel, Linda  |e HerausgeberIn  |0 (DE-588)1177100711  |0 (DE-627)1048390616  |0 (DE-576)517300621  |4 edt 
700 1 |a Kowert, Rachel  |e HerausgeberIn  |0 (DE-588)1081082623  |0 (DE-627)84556160X  |0 (DE-576)453930735  |4 edt 
710 2 |a Routledge  |g Verlag  |e Verlag  |0 (DE-588)1085810321  |0 (DE-627)849934133  |0 (DE-576)457183543  |4 pbl 
776 1 |z 9781003388371  |c ebook 
776 0 8 |i Erscheint auch als  |n Online-Ausgabe  |t Gaming and extremism  |d New York, NY : Routledge, 2024  |z 9781003388371 
776 0 8 |i Erscheint auch als  |n Online-Ausgabe  |t Gaming and extremism  |d New York, NY : Routledge, 2024  |h 1 Online-Ressource (235 Seiten)  |w (DE-627)1881709647  |z 9781003388371 
936 r v |a AP 15963  |b Spiel  |k Allgemeines  |k Medien- und Kommunikationswissenschaften, Medienkulturwissenschaft, Kommunikationsdesign  |k Computerunterstützte Kommunikation  |k Arten der Computerunterstützten Kommunikation  |k Spiel  |0 (DE-627)1391413784  |0 (DE-625)rvk/6963:  |0 (DE-576)321413784 
936 r v |a AP 13625  |b Ethik; Medienethik  |k Allgemeines  |k Medien- und Kommunikationswissenschaften, Medienkulturwissenschaft, Kommunikationsdesign  |k Theorie und Methodik  |k Ethik; Medienethik  |0 (DE-627)1270684299  |0 (DE-625)rvk/6885:  |0 (DE-576)200684299 
936 r v |a SR 990  |b Beziehungen zu anderen Fachgebieten, z.B. Philosophie der Datenverarbeitung  |k Informatik  |k Allgemeines, Organisation, Ausbildung  |k Beziehungen zu anderen Fachgebieten, z.B. Philosophie der Datenverarbeitung  |0 (DE-627)1271589990  |0 (DE-625)rvk/143372:  |0 (DE-576)201589990 
936 r v |a ST 324  |b Computerspiele  |k Informatik  |k Monografien  |k Einzelne Anwendungen der Datenverarbeitung  |k Computerspiele  |0 (DE-627)139138072X  |0 (DE-625)rvk/143660:  |0 (DE-576)32138072X 
936 b k |a 05.38  |j Neue elektronische Medien  |x Kommunikationswissenschaft  |0 (DE-627)106419579 
936 b k |a 54.88  |j Computer in der Freizeit  |0 (DE-627)106416065 
936 b k |a 89.29  |j Politische Richtungen: Sonstiges  |0 (DE-627)10641058X 
951 |a BO 
ELC |b 1 
ORI |a WA-MARC-krimdok_oa001.raw