Connecting, Competing, and Trolling: "User Types" in Digital Gamified Radicalization Processes

The concept of gamification is increasingly applied as a framework to understand extremist online subcultures and communications. Although a number of studies have been conducted, the theoretical and empirical basis to understand the role of gamification in extremist contexts remains weak. This arti...

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Autor principal: Schlegel, Linda 1992- (Autor)
Tipo de documento: Electrónico Artículo
Lenguaje:Inglés
Publicado: 2021
En: Perspectives on terrorism
Año: 2021, Volumen: 15, Número: 4, Páginas: 54-64
Acceso en línea: Volltext (kostenfrei)
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