When Digital and Physical World Combine: the Metaverse and Gamification of Violent Extremism

From early Bulletin Board Systems adopted by neo-Nazis to the Islamic State’s more recent prolific use of social media platforms, an aspect of terrorism studies that is generally agreed upon is that violent extremists are often early adopters of emerging technologies. These groups, organisations, an...

Full description

Saved in:  
Bibliographic Details
Main Author: Lakhani, Suraj (Author)
Format: Electronic Article
Language:English
Published: 2023
In: Perspectives on terrorism
Year: 2023, Volume: 17, Issue: 2, Pages: 108-125
Online Access: Volltext (kostenfrei)
Journals Online & Print:
Drawer...
Check availability: HBZ Gateway
Keywords:

MARC

LEADER 00000caa a22000002 4500
001 1868137791
003 DE-627
005 20231211141349.0
007 cr uuu---uuuuu
008 231026s2023 xx |||||o 00| ||eng c
035 |a (DE-627)1868137791 
035 |a (DE-599)KXP1868137791 
040 |a DE-627  |b ger  |c DE-627  |e rda 
041 |a eng 
084 |a 2,1  |2 ssgn 
100 1 |a Lakhani, Suraj  |e VerfasserIn  |0 (DE-588)1266667091  |0 (DE-627)1815405600  |4 aut 
109 |a Lakhani, Suraj 
245 1 0 |a When Digital and Physical World Combine  |b the Metaverse and Gamification of Violent Extremism  |c Suraj Lakhani 
264 1 |c 2023 
336 |a Text  |b txt  |2 rdacontent 
337 |a Computermedien  |b c  |2 rdamedia 
338 |a Online-Ressource  |b cr  |2 rdacarrier 
500 |a Literaturverzeichnis: Seite 121-125 
520 |a From early Bulletin Board Systems adopted by neo-Nazis to the Islamic State’s more recent prolific use of social media platforms, an aspect of terrorism studies that is generally agreed upon is that violent extremists are often early adopters of emerging technologies. These groups, organisations, and networks have demonstrated innovative uses of these digital spaces, harnessed for recruitment, coordination, community building, attack planning, propaganda dissemination, and other purposes. Alongside studying these phenomena, it is important to explore where future trends lie; particularly as findings and recommendations can ensure that relevant stakeholders are aware of and can begin to prepare for emerging threats. This paper considers the potential exploitation of Web 3.0, specifically the metaverse, by violent extremists and explores conceivable opportunities to undertake nefarious activities within these spaces. There is a particular focus on the gamification of violent extremism in the metaverse, an issue—i.e. the gamification of violent extremism—that is causing increasing concern to terrorism practitioners more generally. Although it is difficult to predict exactly how violent extremists will utilise, exploit, and misuse the metaverse and related technologies due to the early stage of its conceptualisation and development, it is possible to develop hypotheses based on past trends and current examples demonstrating manipulation of online spaces that resemble aspects of the metaverse. In fact, aspects of the gamification of violent extremism in the metaverse may well have distinct overlaps with current threats, but simply utilise emerging technologies and take place within developing and more immersive online spaces. 
650 4 |a Metaverse 
650 4 |a Gamification 
650 4 |a Violent Extremism 
650 4 |a Terrorism 
650 4 |a Video Games 
650 4 |a gaming 
773 0 8 |i Enthalten in  |t Perspectives on terrorism  |d Vienna : Terrorism Research Initiative (TRI), 2007  |g 17(2023), 2, Seite 108-125  |h Online-Ressource  |w (DE-627)77139988X  |w (DE-600)2741257-X  |w (DE-576)396693253  |x 2334-3745  |7 nnns 
773 1 8 |g volume:17  |g year:2023  |g number:2  |g pages:108-125 
856 4 0 |u https://www.jstor.org/stable/27255595  |x Verlag  |z kostenfrei  |3 Volltext 
951 |a AR 
ELC |a 1 
LOK |0 000 xxxxxcx a22 zn 4500 
LOK |0 001 4398178872 
LOK |0 003 DE-627 
LOK |0 004 1868137791 
LOK |0 005 20231211141349 
LOK |0 008 231026||||||||||||||||ger||||||| 
LOK |0 040   |a DE-21-110  |c DE-627  |d DE-21-110 
LOK |0 092   |o n 
LOK |0 852   |a DE-21-110 
LOK |0 852 1  |9 00 
LOK |0 935   |a krzo 
OAS |a 1 
ORI |a SA-MARC-krimdoka001.raw