Carceral violence at the intersection of madness and crime in Batman: Arkham Asylum and Batman: Arkham City
The action-adventure video games Batman: Arkham Asylum (2009) and Batman: Arkham City (2011) draw on familiar comic book narratives, themes and characters to situate players in a world of participatory violence, crime and madness. In the first game, the player-as-Batman is situated in Arkham Asylum,...
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Format: | Electronic Article |
Language: | English |
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2020
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Crime, media, culture
Year: 2020, Volume: 16, Issue: 2, Pages: 265-285 |
Online Access: |
Volltext (lizenzpflichtig) |
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Check availability: | HBZ Gateway |
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