Is Sexual Objectification and Victimization of Females in Video Games Associated With Victim Blaming or Victim Empathy?
The goal of this study was to investigate whether the sexual objectification and virtual violence against females in video games increases negative attitudes toward females, when addressing a variety of noted methodological issues. Study participants were randomly assigned to a control group, where...
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Format: | Electronic Article |
Language: | English |
Published: |
2021
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In: |
Journal of interpersonal violence
Year: 2021, Volume: 36, Issue: 5/6, Pages: NP3196-NP3221 |
Online Access: |
Volltext (Resolving-System) |
Journals Online & Print: | |
Check availability: | HBZ Gateway |
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Summary: | The goal of this study was to investigate whether the sexual objectification and virtual violence against females in video games increases negative attitudes toward females, when addressing a variety of noted methodological issues. Study participants were randomly assigned to a control group, where participants played Madden NFL 12, or an experimental group, where participants played Grand Theft Auto. In the experimental group, participants played the game with a confederate, who exposed participants to sexual objectification and violence against females. Study results indicated that both the experimental and control groups had equivalently low levels of rape myth acceptance prior to game play. Immediately after game play, there still was no statistically significant difference in rape myth acceptance between groups; however, there was a decrease in rape myth acceptance for the experimental group. The decrease in rape myth acceptance continued and magnified for the experimental group, over time, to the point of creating a statistically significant difference between the two groups for the follow-up measure at the end of the study. |
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ISSN: | 1552-6518 |
DOI: | 10.1177/0886260518770187 |