Violence - perception - video games: new directions in game research : young academics at the clash of realities 2017-2018
"This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence a...
Contributors: | ; ; |
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Format: | Electronic/Print Book |
Language: | English |
Published: |
Bielefeld
transcript
[2019]
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In: |
Studies of digital media culture (volume 11)
Year: 2019 |
Online Access: |
Table of Contents Unbekannt (Verlag) Volltext (doi) |
Availability in Tübingen: | Present in Tübingen. UB: KB 21 A 1429 |
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245 | 1 | 0 | |a Violence - perception - video games |b new directions in game research : young academics at the clash of realities 2017-2018 |c Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan (eds.) |
264 | 1 | |a Bielefeld |b transcript |c [2019] | |
264 | 4 | |c © 2019 | |
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500 | |a Enthält 16 Beiträge | ||
520 | |a "This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology."--Back cover | ||
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650 | 4 | |a Conference papers and proceedings |0 (OCoLC)fst01423772 | |
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