Violence - perception - video games: new directions in game research : young academics at the clash of realities 2017-2018

"This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence a...

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Bibliographic Details
Contributors: Alvarez Igarzábal, Federico (Editor) ; Debus, Michael S. (Editor) ; Maughan, Curtis L. (Editor)
Format: Electronic/Print Book
Language:English
Published: Bielefeld transcript [2019]
In: Studies of digital media culture (volume 11)
Year: 2019
Online Access: Table of Contents
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Availability in Tübingen:Present in Tübingen.
UB: KB 21 A 1429
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Summary:"This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology."--Back cover
Item Description:Literaturangaben
Enthält 16 Beiträge
Physical Description:229 Seiten Illustrationen 22.5 cm x 14.8 cm, 366 g
ISBN:9783837650518
3837650510
DOI:10.14361/9783839450512