Violence - perception - video games: new directions in game research : young academics at the clash of realities 2017-2018
"This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence a...
| Beteiligte: | ; ; |
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| Medienart: | Druck Buch |
| Sprache: | Englisch |
| Veröffentlicht: |
Bielefeld
transcript
[2019]
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| In: |
Studies of digital media culture (volume 11)
Jahr: 2019 |
| Online-Zugang: |
Inhaltsverzeichnis Unbekannt (Verlag) |
| Bestand in Tübingen: | In Tübingen vorhanden. UB: KB 21 A 1429 |
| Verfügbarkeit prüfen: | HBZ Gateway |
| Subito Bestelldienst: | Jetzt bestellen. |
| Schlagwörter: |
| Zusammenfassung: | "This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology."--Back cover |
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| Beschreibung: | Literaturangaben Enthält 16 Beiträge |
| Physische Details: | 229 Seiten, Illustrationen, 22.5 cm x 14.8 cm, 366 g |
| ISBN: | 978-3-8376-5051-8 3-8376-5051-0 |
