Thinking outside the ‘murder box’: virtual violence and pro-social action in video games
The ‘murder box’ is a virtual, lawless space where anything goes. According to Atkinson and Rodgers, when debauched and hedonistic experiences are combed-out of our everyday lives as society ascends a gradual arc of civility, voyeuristic, pleasure-seekers can live out their violent, sadistic fantasi...
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Format: | Electronic Article |
Language: | English |
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2019
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The British journal of criminology
Year: 2019, Volume: 59, Issue: 3, Pages: 737-755 |
Online Access: |
Presumably Free Access Volltext (Verlag) |
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Check availability: | HBZ Gateway |
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